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Credits & context.

Project artwork

Game promotional imagery identifies the properties associated with my work. It is not presented as artwork I created. My contributions are described on each project page.

Game artwork, logos and trademarks belong to their respective owners. Their inclusion does not imply endorsement.

Portfolio material

TriOptimum manual writing and design, ZA/UM design explorations, Chrysalis, The Novelty Engine, and Vagrant by Sunset identity work: Joshua Jenkins. Existing game elements retain their original attribution. Chrysalis cover artwork supplied by Joshua Jenkins, with a live typographic title overlay. The Novelty Engine cover artwork supplied by Joshua Jenkins, with a live red typographic title overlay.

Scope of credits

ZA/UM work took place after Disco Elysium’s release. Judas and Nirvana Noir deliverables are not shown. No confidential studio deliverables are included.

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