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NIGHTDIVE STUDIOS

System Shock

An employee manual from a corporation you would never want to work for.

MY CONTRIBUTION

Writing · Editorial design · World expansion

PROJECT CONTEXT

System Shock remake / TriOptimum manual

System Shock — official promotional artwork

I wrote and designed a long-form PC game manual that also works as a TriOptimum employee indoctrination document. Practical information and fictional corporate culture share the same voice, structure and visual language.

The assignment

Create an old-school game manual that feels as though it belongs inside System Shock’s world.

The approach

Treat the document as corporate communication from TriOptimum. Its welcome letter, social hierarchy and instructions communicate the organization’s character while explaining the game.

The result

A designed narrative artifact: something a player can use, read and recognize as part of the fiction.

Official project website ↗

Selected pages from my manual. The banner above is official game promotional artwork.

100%Open original ↗